26 How do I interpolate motion between still frames.25 How do I scale uniformely using the gizmo ?.24 How do I scale manipulators viewport size (like +/- in maya)?.23 Why does my RBD bullet sim jump/explode on first frame.22 Why doesn't my grain wire solve work?.21 How do I get the start/end frame of an alembic read in python?.20 How do I pin an object to an another in Geometry/SOP context ?.19 How do I rotate around an axis when using copy to points.18 How do I copy 'stamp' different objects with Copy to Points.16 How do I change a transforms rotation axis easily in the viewport?. ![]() 14 Solo toggling a light in the IPR View ?.13 How do I add a custom OTL/HDA directory.11 Frame offset of a file sequence with padding.10 How do I detach a floating window for my parameters.9 Adding a keyframe to a parameter with python.8 How do I disable / remove pin to animation in Vellum ?.7 How do you loop seamlessly using the Carve SOP ?.6.1 How do I transform instance points ?.6 How do I extract the transforms of my rigid body simulation objects ?.5 Where can I find all the Houdini Environment Variables ?.4 How do I export a tracked camera from After Effects to Houdini ?.3 How do I work on two objects that don't have the same number of points/prims.2 How can I rotate a velocity volume/VDB and have it work for advection ?.1 How do I embed textures in my Houdini.Look for stuff nobody wants to do - that's where the entry resistance is low. So if your question was "What's faster to get into - commercials or film?" then the answer is clearly "commercials".īut it's still not a way of making money quick by my experience - "fancy" 3D is overall a very saturated market. That said - it's certainly easier to get into commercials studios than film studios (I would recommend this as an entry point actually). With visualisation I mainly mean more "boring" use cases like I described - often used internally, not for marketing. So it's also not a "fast" way of finding junior jobs in my opinion. ![]() Those jobs are usually given to artists via agencies, which in turn means it has a relatively high entry resistance - they won't risk giving this to inexperienced juniors (since money usually isn't a problem). Well, that's commercials - very similar to motion design in one sense: it's very unlikely you will find jobs directly from the client. How to find clients I don't know though - the ones I worked with all contacted me (which never,ever happened to me in the film industry) - which is the reason I have the perception of a relatively unsaturated market there. (Unfortunately that's not a area where Houdini is used much though.) I think a better field to get jobs in 3D early would be Visualisation for direct clients in some form - medical, product, engineering etc (Not Archviz IMO - that's too advanced for beginners and very competative) - all need/want to visualise their stuff (kitchens, clothes, jewellery, tools etc.) - and there is not a lot of "sexiness" in it, which keeps the competition low. It usually takes years, not months, to get your firs paid job in both (to my knowledge). ![]() Afaik the creative market is covered by creative agencies, which want to see experience and have no shortage of artists. That said - I think both fields are very hard to break into, so "fast" is not a word I would use lightly here. On top you have way (waaay) more "artists" attracted by the (false) perception of glamorous/cool film work - entering this field usually takes many,many years with no/almost no pay. Very few companies can handle the scope of film work and survive in the very competitive market. I would say the former (Motion Design), since you have way more players in that field (print, online, TV etc.).
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